Runtime Packaging For Mac

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Virtualization allows you to use software to create a sort of another computer within yours. The virtual machine (VM) has its own operating system. You start the VM just like you start any computer. It just runs in a window on your MAC. This thing is you still have to run a Windows OS in the VM. So you have to purchase a license for it.

Depending on how new your MAC is, you may also be able dual boot into a Windows OS instead of the MAC OS. Hope this helps, Scott Blog: Microsoft Access MVP since 2007.

At this morning’s keynote, Nat Friedman and James Montemagno introduced, the newest member of the Visual Studio family.Visual Studio for Mac is a developer environment optimized for building mobile and cloud apps with Xamarin and.NET. It is a one-stop shop for.NET development on the Mac, including Android, iOS, and.NET Core technologies. Sporting a native user interface, Visual Studio for Mac integrates all of the tools you need to create, debug, test, and publish mobile and server applications without compromise, including state of the art APIs and UI designers for Android and iOS. Both C# and F# are supported out of the box and our project templates provide developers with a skeleton that embodies the best practices to share code across mobile front ends and your backend. Our new Connected Application template gives you both your Android and iOS front ends, as well as its complementary.NET Core-powered backend.

Once you’re up and running, you’ll find the same Roslyn-powered compiler, IntelliSense code completion, and refactoring experience you would expect from a Visual Studio IDE. And, since Visual Studio for Mac uses the same MSBuild solution and project format as Visual Studio, developers working on Mac and Windows can share projects across Mac and Windows transparently. With multi-process debugging, you can use Visual Studio for Mac to debug both your front end application as well as your backend simultaneously. Mobile-First Visual Studio for Mac provides an amazing experience for creating mobile apps, from integrated designers to the code editing experience to the packaging and publishing tools. It is complemented by:. The full power of the beloved-by-millions C# 7 programming language. Complete.NET APIs for Android, iOS, tvOS, watchOS, and macOS.

The Xamarin.Forms API abstraction to maximize code sharing. Access to thousands of.NET libraries on NuGet.org to accelerate your mobile development. Highly optimized native code backed by the LLVM optimizing compiler But we know apps don’t stop at the client, which is why I am so excited about what Visual Studio for Mac brings to backend development, as well.

Check out the for a complete list of what’s included in this product. Cloud-First It is rare these days for mobile applications to run in isolation; most of them have a backend that does the heavy lifting and connects users.

You can use.NET Core to build your own backend services and deploy these to your Windows or Linux servers on Visual Studio for Mac, while the project templates will get you up and running with an end-to-end configuration. Additionally developers can easily integrate Azure mobile services into their application for things like push notifications, data storage, and user accounts and authentication with Azure App Services. This is available in the new “Connected Services” project node. Whether you are rolling out a custom backend with ASP.NET Core, or consuming pre-packaged Azure services, Visual Studio for Mac will be there for you. Check out the for a complete list of what’s included in this product.

For

What’s Next Today we released the first preview of Visual Studio for Mac, a member of the Visual Studio family, and the story is just beginning. In the coming months we will be working with the Visual Studio and Visual Studio Code teams to bring more features that you love to the Mac, from advanced Web editing capabilities to support for more programming languages via the Server Language Protocol. Visit the page and take it for a spin.

We look forward to hearing your feedback! Miguel de Icaza, Distinguished Engineer, Mobile Developer Tools Miguel is a Distinguished Engineer at Microsoft, focused on the mobile platform and creating delightful developer tools. With Nat Friedman, he co-founded both Xamarin in 2011 and Ximian in 1999.

Before that, Miguel co-founded the GNOME project in 1997 and has directed the Mono project since its creation in 2001, including multiple Mono releases at Novell. Miguel has received the Free Software Foundation 1999 Free Software Award, the MIT Technology Review Innovator of the Year Award in 1999, and was named one of Time Magazine’s 100 innovators for the new century in September 2000. This is a beautiful app.

A bug exists in NuGet though, if you have any sources that are using encrypted credentials it will cause the NuGet Package Source preference to not show any sources. You have to remove it manually via the command line (nuget sources remove -name “TheSource”). After you’ve done that, you’ll be able to see/add a source, but the GUI won’t allow ANY sources with credentials to be saved. I was able to get something in there by adding my source without credentials (As you can’t save a new source that has a user/pass for some reason in the GUI), then edit to add those credentials. Upon saving, it gives an error that it can’t write to /.nuget/config/NuGet.config. Adding cleartext credentials via terminal works though. Xamarin Workbooks & Inspector installation failed with more than one exception (Attempt #Xamarin Workbooks & Inspector) Some installation errors are present.

Exception type: System.AggregateException Message: Some installation errors are present. It is definitely the case that UWP is not supported at this time.

Hey, Microsoft, can you please explain this? It’s difficult for me to consider making UWP apps if Microsoft seems to be downplaying them. Recent reports of UWP apps being used by only a tiny fraction of Windows 10 users makes this even less desirable. (A quick survey of people close to me using Windows 10 confirms that few have even tried such apps — mot one uses a UWP app on a regular basis.

Anecdotal1 of course, but Microsoft has said nothing at all about this that I’m aware of — leads me to believe it may be true.). I’m truly sorry if it appears that we’re downplaying UWP. That’s not our intent, though I totally see how it could appear that way when VS for Mac doesn’t build for UWP by default. I’ve heard many developers say they think of Visual Studio and Windows development synonymously, so I can see how it might seem strange at first that a Visual Studio product doesn’t build for UWP.

When you peel back the layers, though, I think it makes a lot of sense. I hear from more and more developers who want to target Windows and iOS and Android. They say we live in a “multi-platform” world where it’s not viable to target only a single operating system. For those of us at Microsoft building developer tools, we want to empower developers to fulfill the needs of their business. Today, that means enabling development for all the major platforms.

When I talk to developers building for UWP, they almost universally prefer to develop on Windows. To enable iOS development on Windows was a multi-year effort we undertook because Windows developers wanted to stay in Visual Studio on Windows, but their businesses required them to build for iOS.

Thus, we’re working hard to create the best possible UWP development experience in the environment Windows developers like best: Windows. UWP was a last desperate attempt to fill the App Gap for Windows Mobile.

I did not work. Windows Mobile is left for dead, the current “its for business users only” state is just intermediate. MSFT keeps telling otherwise, but its written on the wall: UWP is left behind by.Net Core, by VS2017, same applies to.Net Native on which UPW is partially based. Intel has abandoned Broxton, so there will be no surface phone. If you develop for Desktop only, as Windows Mobile is out of scope, why bother with UWP?

The ship is sinking, time to abandon it. MSFT just needs some time to finally admit it. If I do a Visual Studio Update, i see “Xamarin Profile 1.0.1” is available. But if i press “Install Update” I get an error telling “Failed to start update installer”. I don’t wan to be mean, but VS for Mac looks ugly. Maybe it is time for your to make WPF cross-platform and reuse the wonderful VS GUI?

Of course, Mac is ugly by itself and usability is not something that Mac users want, so I am sure no-one will notice the current ugliness. Certainly not me! I am not planing on using a Mac like. 😀 This seriously looks similar to the Xamarin Studio though. Is it the same IDE?:^) Is this freeware? Mac users have a lot money for waste. Feel free to ever-charge them.

I’m trying to load a sizable.NET Core project with multiple types (several assembly libraries, and several apps that use those assembly’s for different things). This works great in Visual Studio 2015 (Community Edition) + Resharper using the.sln files, or in VS Code using the global.json on Windows or OSX 10.11. Visual Studio for Mac gives the following error for each sub-project when I load the.sln file: Error while trying to load project: “/my/project/path/library1.xproj” Unknown solution item type. Error while trying to load project: “/my/project/path/library2.xproj” Unknown solution item type. Error while trying to load project: “/my/project/path/library1.Tests.xproj” Unknown solution item type. Error while trying to load project: “/my/project/path/app1.xproj” Unknown solution item type. Error while trying to load project: “/my/project/path/app2.xproj” Unknown solution item type.

Any ideas on how to this make this work? I’m VERY excited about VS for Mac Something I thought I’d never see! I’ve been working with a team on a mobile app for iOS and Android using Xamarin Studio for Mac, and downloaded VS for Mac to try it out, but ran into some serious problems.

I cannot say for certain that these problems were caused by VS for Mac, but the evidence points that way, so I wanted to report my experience here: 1) App working fine in XS. 2) Downloaded VS for Mac, app worked fine running there. 3) Next day when I launched VS for Mac, it complained about not having Mono, and so I clicked the option to install it. This had me concerned, but I thought perhaps VS had some specific requirements it needed for an update (since it hadn’t complained and worked fine the day before).

4) Now the app will not run in either VS or XS. It simply hangs on launch, never making it to the ‘main page’. 5) This same behavior happened on a second machine as well. 6) On a 3rd machine with XS only, where VS was never installed, things continued to work just fine.

Runtime Packaging For Mac

7) Tried lots of troubleshooting steps with reinstalling Mono, uninstalling VS for Mac, and more Ultimately, the only thing that got me up and running again was going through a FULL uninstall of VS and XS , then a reinstall of XS, and I think I’ll be holding off on re-installing VS for Mac until another update comes out. Looking forward to a smoother experience in the future Hope this is somewhat helpful for someone running into similar issues, or perhaps for the VS Mac team. Keep up the great work! There is no point in making a macOS-specific IDE for macOS. Apple already has one, called Xcode, and there is no point in competing with a native (direct from the developer) developer tools which is, overall, even cheaper than Visual Studio Community (when you factor in the “Exceptions” VSC carries).

Runtime Packaging For Mac El Capitan

Also, anyone not Apple would be consistently chasing Xcode (behind the 8 ball). This is similar to the issues 3rd party developer tool vendors had on Windows. Most of the native Windows Developer Tool vendors are gone. The ones left are most for Non-Microsoft Development Languages, or (for the most part) fairly vestigial or Legacy (Visual dBase, Delphi/CBuilder, etc.).

I’m speaking of the commercial tool vendors. He who owns the platform always has a massive innate advantage when it comes to developer tools. I am trying to run the default.net core web app. But I explicitly installed.Net Core 1.1 and want to use it.

When I run it after restoring the packages. It says ” he specified framework ‘Microsoft.NETCore.App’, version ‘1.0.1’ was not found. – Check application dependencies and target a framework version installed at: /usr/local/share/dotnet/shared/Microsoft.NETCore.App – The following versions are installed: 1.1.0 – Alternatively, install the framework version ‘1.0.1’. WARNING: The target process exited without raising a CoreCLR started event. Ensure that the target process is configured to use Microsoft.NETCore.App 1.0.0 or newer. This may be expected if the target process did not run.NET code. The program ‘/Users/krishn/Projects//xxx.dll’ has exited with code 131 (0x00000083).

” I then went to Preferences of VS.NET and tried to add a new.NET Runtime, but then when I navigate to the folder containing.net core 1.1, the IDE gives an error in a dialog that says ” Mono runtime not found. Please provide a valid directory prefix where mono is installed (for example, /usr).” I don’t know why it is saying Mono.

Also I don’t see any projects.json or any sort of framework dependencies configuration file in the created WebApp scaffolding. Any help on what I am missing? I am basically from Windows background, but now trying things on MAC. While in the installer, it asked me to select the components I like to install, I only checked Xamarin.Mac, and even tried installing only Xamarin Profiler. When I click continue, I see the “Please configure the installation” message and there is “Private copy of Android SDK installed by Xamarin.Android”.

I tried looking for it in the provided location but there’s no folder matching the name. If I click continue, it says it will install 3 components, these are Android SDK, Xamarin.Mac and Visual Studio for Mac Preview.

As mentioned, I unchecked Android component, so why am I seeing this component being installed? I can’t even continue with the installation process because it always fails in downloading the android thing. Does VS for Mac share the same components as Xamarin Studio? I have an up-to-date Xamarin studio installed, and it appears VS 4 Mac wants to install the same components.

In addition, it appears VS 4 Mac wants to install Android SDK. I already have android studio and the sdk installed. A preview version installing expensive duplicate clutter or, worse, overwriting stable release software components, is not a potential step I’m willing to commit to blindly. Lastly, what is the ETA on stable/production release?

Runtime Packaging For Mac High Sierra

Packaging

2017-01-13 02:46:19.898 Info Installation ID: 0a7ffa89-ce68-4da1-9ad2-01e018196f5f 2017-01-13 02:46:19.907 Info Operating system: Mac OS X v10.12.2 (10.12.2; Mac OS X 10.12.2 (10.12.2 build version: 16C67)), 64-bit 2017-01-13 02:46:19.915 Info Installer product: Visual Studio for Mac Preview 2017-01-13 02:46:19.921 Info Installer version: 3.5.0.208 (HEAD detached at b49471a) (b49471af6b0aeb2ea6f09740ae80b613dba3f0bd on 19:10:50) 2017-01-13 02:46:19.926 Info Status: in progress 2017-01-13 02:46:22.778 Debug Waiting for manifests to finish downloading. 2017-01-13 02:46:22.784 Debug Initial task executing (WaitingForActivation). Waiting for it to finish. 2017-01-13 02:47:38.345 Info Initial task completed successfully 2017-01-13 02:47:38.352 Info Status: aborted by user 2017-01-13 02:47:38.361 Info No network connectivity. Falling back to embedded manifest. Software might be older versions than currently published!

2017-01-13 02:47:38.369 Debug Detection complete on the introduction page, determining the next step. 2017-01-13 02:47:38.378 Info Determining list of software items to install. 2017-01-13 02:47:38.386 Debug Processing update nodes from the manifest.